C++ supports two types of conversions
Implicit Type Conversion
Is an automatic type conversion by the compiler. Implicit type conversion happens automatically when a value is copied to a compatible data type. It is possible for implicit conversions to lose information for instance when a signed is implicitly converted to unsigned and when a long is implicitly converted to float.
#include<stdio.h> int main() { short a=50; int b; b=a; //implicit type casting printf("%d\n",a); printf("%d\n",b); }
Explicit Type Conversion
Also known as “type-casting” is a user-defined conversion with the programmer explicitly defining the casting. The process is usually associated with information loss.
Explicit conversion can be performed by using an assignment operator or by using a cast operator
Using the Assignment Operator
The Assignment operator forces one data type to be converted into another and consists of the type name before an expression
#include <iostream> using namespace std; int main() { double x= 3.14159265359; int y = (int)x; //using cast operator (int) cout<<"x = "<<x <<"\n"; cout<<"y = "<<y; return 0; }
Using Cast Operator
C++ supports four types of casting using four specific casting operators: static_cast, dynamic_cast, reinterpret_cast, and const_cast.
Static Cast – Used for implicit conversions between types such as int to float. It also performs conversions between pointers of related classes by ‘upcasting’ from a derived to a base class and ‘downcasting’ from a base to a derived class.
#include <iostream> using namespace std; int main() { double p = 3.14159265359; cout<<"Before casting: pi = "<<p<<endl; int total = static_cast<int>(p); cout <<"After static_cast:total = "<<total; }
Dynamic Cast – Dynamic cast is a runtime cast performed only on class pointers and references. The most common use for dynamic casting is converting(downcasting) a base-class pointer into a derived class.
#include <iostream> using namespace std; class base {public: virtual void bmethod(){}}; class derived:public base{}; int main() { base* b = new derived; derived* d = dynamic_cast<derived*>(b); if(d != NULL) cout<<"Dynamic cast successful"; else cout<<"Dynamic cast not successful"; }
Reinterpret Cast – reintepret_cast works on pointers and converts a pointer of any type to any other type of pointer without checking if the pointer or the data pointed to by the pointer is the same or not.
#include <iostream> using namespace std; int main() { int* ptr = new int(100); char* ch = reinterpret_cast<char*>(ptr); cout << *ptr << endl; cout << *ch << endl; return 0; }
Const Cast – const_cast removes the constant attribute from references and pointers. It is not permitted to const_cast variables that are const.
#include <iostream> using namespace std; int main(void) { const double x = 3.14159265359; const double* y = &x; cout << "old value is " << * y << "\n"; double* z=const_cast<double *>(y); *z=3.14; cout<<"new value is "<<*y; }